Industry Guest

Brian Mayer

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Brian Mayer is an educator, administrator, and consultant on games in libraries and education. He is the designer of the award winning board game Freedom: The Underground Railroad (Academy Games, 2013) and the upcoming expansion Chronicles of Bravery (Academy Games, 2016) He was named a 2015 Library Journal Mover and Shaker and is the author of Create Interactive Stories in Twine (RosenYA, 2019 and co-author of Libraries Got Game (ALA, 2009) along with several books in the Teaching through Games Series (Rosen, 2015).

Si Sweetman

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/*-->*/ /*-->*/ Si Sweetman is a freelance illustrator, concept artist and art director. He has been contributing art to games, professionally for 13 years and has acted as interior and cover illustrator for more than a dozen indie tabletop roleplaying games.

William Murphy

Cartoon image of Bill Murphy wearing a bow tie.

/*-->*/ /*-->*/ Bill, co-owner and Lead Creative at BSGames, boasts diverse experience. He began by establishing Games Workshop’s Canadian headquarters and later designed for numerous local and global brands, including Mazda, Hyundai, Molson, and Tommy Hilfiger. Throughout his career, spanning various roles including his own design company, Bill has spent decades tackling complex visual challenges.

B Marsollier

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B Marsollier (she/her) is a Canadian illustrator, game designer, and award-winning podcaster. She has published one zine-sized game (100% Modern Ghosts), and in 2025 co-released A Fool’s Errand with Planet Arcana Games. B’s background is in writing, editing, comics, and blackjack. Her interests include ghost stories, curation, and high camp.

Marren MacAdam

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/*-->*/ /*-->*/ Marren MacAdam (They/Them), the human behind Marren's Musings, is a Canadian TTRPG designer, writer, and (still) aspirant for title "most games not subtly inspired by Dark Souls in the TTRPG scene".

Joshua Kitz

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/*-->*/ /*-->*/ Joshua runs Compose Dream Games, an RPG Marketplace and distributor operating in both Canada and the UK that partners directly with publishers. He's known for designing the Unleashed Engine (Simple Superheroes, Dungeons Unleashed, Supervillains Unleashed), God-Killer Prophecy, and Fabrication: A game that makes games.

James Kerr

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/*-->*/ /*-->*/ James Kerr is a publisher, broadcaster, Indie Groundbreaker nominated table-top RPG designer, and arcade champ from rural Ontario. You may known him from his 2023 diceless martial arts game Fight to Survive: Role-playing Martial Arts Meets Heart. Radio James Games is his publishing house, filled with weird indie games.

Christoph Sapinksy

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Christoph Sapinsky is a tabletop roleplaying game designer from Vancouver, BC, Canada, who started gaming in the 1980s with a sega master system and red box D&D. By 2002, he was a game designer in the video game industry. More recently, Christoph combined his passion for tabletop RPGs with his game design expertise to create Free Spacer as Random Alien Games. He kickstarted that game in September 2018 and 11 months later, he fulfilled all backer orders. Since 2017, Christoph has been the co-manager of the RPG Room at Terminal City Tabletop Convention.

Rhys Yorke

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Rhys Yorke is a storyteller whose credits include visual and narrative design for Star Trek: Strange New Worlds, The Expanse, Blues Clues and You, Ubisoft and Funcom. His fantasy writing debut, Souls for the Taking (co-authored with Ed Greenwood), marries the lore of the Forgotten Realms with poetic, character-focused prose. Based in Canada, Rhys draws on folklore and myth for his upcoming graphic novel, Daughter of the Wolf, and a new adaptation of Alice in Wonderland.

Asa Donald

Headshot of Asa Donald wearing a backwards ball cap.

/*-->*/ /*-->*/ Asa Donald (he/him) is the tabletop rpg designer who wrote SPINE: a solo ttrpg about losing yourself in a book and Rust Never Sleeps: a grunge solo ttrpg where the deck of cards is your mech's battery pack. He started by writing OSR-style games and has since shifted into writing solo and experimental games. He's a former academic who spends a little too much time writing and thinking about games if you ask the people closest to him.